Hoardlings

A keychain bestiary

Hoardlings

Every dungeon has monsters.
Your monster hatches from an egg.

Hoardlings is a pocket creature on a real colour-screen handheld — fed by hand, trained by your daily steps, sharpened in minigames. The monsters you'd normally fight at the end of the dungeon? Now you raise them.

  • 1.54″ colour IPS
  • 240×240
  • 3 buttons
  • USB-C
  • 3+ day battery
  • 34 g

drag to rotate · scroll to zoom · exploded view inside

The Taleof a monster raised well

IYou are not the hero

In 1997 you kept a creature alive on a keychain. Hoardlings is that idea grown up: a real colour screen, real buttons, a real device — and a creature with real stakes.

IIThe dungeon monster is a baby

It hatches in five minutes. What it becomes depends entirely on how you raise it: every meal, every scolding, every walk is written into its 64-byte soul.

IIICare is the combat

There are no battles. The fight is hunger, hygiene and discipline. Neglect it and it sickens; leave it too long and it runs away — and you'll have to win it back.

The Training Groundsthree paths, one creature

Six stats govern every hoardling — fullness, happiness, hygiene, energy, discipline, and weight measured in dag. Everything you do moves them.

Fullness
Happiness
Hygiene
Energy
Discipline
Weight (dag)

By hand

Meals and snacks (it will refuse both if it isn't hungry or is getting heavy), cleaning up messes, scoldings that build discipline but cost joy, lights-out sleep, and the occasional quiet petting. The work of any good keeper.

  • Meals fill it up; snacks cheer it up
  • Scoldings: +discipline, −happiness, once every 30 minutes
  • Sleep restores energy — waking it early is a care mistake

On foot

Sync with the iPhone app and your own steps become training. 5,000 steps earns one training point, 8,000 earns two, 10,000 earns three. Points make it happier and keep it lean — and enough of them change what it becomes.

  • Walks burn weight and lift happiness
  • Train hard enough and a special evolution unlocks
  • Step-training beats genetics

At play

Three minigames on three buttons — quick sessions that cost a little hunger and energy, pay in happiness, and keep the weight down.

  • Catch — food falls in three lanes; catch it with A / B / C
  • Rhythm — call-and-repeat patterns that grow longer
  • Memory — hidden sequences, three to seven steps

The Bestiarysixteen hoardlings · one egg

Every hoardling hatches the same: a mote of dungeon dust. From there, the branches diverge — and every branch is a story about how it was raised.

Egg
Egg Five minutes to hatch.
▼
Hatchling
Mote Where every hoard begins.
▼
Child
Pip 0 mistakes A bright sprout from a spotless hatchlinghood.
Moppet 1–2 mistakes Well-loved, if a little rumpled.
Grub 3+ mistakes Raised rough. It shows. It matters.
Teen
Scamp from Pip A squire's bearing — clean nests run true.
Fluff from Moppet The soft middle road.
Gunk from Grub Something stirred in the dark corners.
Adult
Sprite clean teen · joy-led Happiness made manifest.
Lumina clean teen · steady The glow of balanced care.
Mope a slip or two A few scars on a good heart.
Bulk 45 dag and up Heavy, and proud of it.
Whisper kept light Light as a kept secret.
Sludge kept slipping What long neglect leaves behind.
Phoenix turned it around A rough start, redeemed by better days.
Earned
Pace any teen · trained on foot Step-training beats genetics.

Roughly three weeks from egg to final form. Care mistakes as a child set the branch; care as a teen sets the ending. Even a Gunk can become a Phoenix if the days improve.

The Vesselthe screen is the product

Specimen record
Display1.54″ colour IPS, 240×240, SPI at 40 MHz
BrainESP32-C3 module — BLE 5, no Wi-Fi, no cloud on device
PowerReplaceable 400 mAh Li-Po · USB-C · 3+ days per charge
ControlsThree buttons · any button wakes it from sleep
VoicePiezo chirps and fanfares
Body58 × 44 × 16 mm · 34 g · keychain loop · MJF-printed shell, first run
LinkBluetooth LE sync with the iPhone app

Choose its armour

Four shell colours at launch. Pick one on the campaign — or spin the model above until you find yours.

Onyx
Corsair
Fern
Relic

Serious about sleep. It ticks once a minute and naps in between — deep sleep with a 60-second heartbeat, so a charge lasts days, not hours. Missed time while it slept is made up the moment it wakes.

The Companion Vaultan iPhone app, for the hoard at large

The device holds one hoardling — that's the point. The vault holds the rest. Pull a monster off the device, keep it in the app, push another back. Its whole self travels as a 64-byte soul, checksum and all.

Your steps feed its training through HealthKit, and the weekly leaderboards keep score: who walked, who trained, whose hoardling thrives.

iPhone at launch. The device itself never touches Wi-Fi and never talks to a cloud — its world is the screen, the buttons, and you.

The vault holds

  • Live view of your hoardling when paired
  • Monster vault — pull from device, store, push back
  • Step training via HealthKit
  • Weekly leaderboards, friends and global
  • Over-the-air firmware updates
  • Sign in with Apple

Spoilspledge tiers · early birds eat first

Launching on Kickstarter. The first batch of 500 is assembled at home, by hand, by the one person building all of this.

First 200

Early Bird

$49
limited · 200
  • One device
  • Choice of four shell colours

Standard

$54
unlimited
  • One device
  • Choice of four shell colours

Two-Pack

$99
unlimited
  • Two devices
  • A rival to raise beside yours

Dev Kit

$69
limited · 100
  • One device with SWD access
  • Firmware source
  • For tinkerers and homebrewers

Founder

$89
limited · 50
  • One device
  • Your name in the app credits
  • An exclusive hoardling

After the campaign

$59.99
retail
  • Second-run devices, once the first batch ships
  • Late pledges open for 60 days after close

The campaign opens soon. The date is set when the prototype passes its gates — no promises before their time.

Watch the hoard grow

Asked at the Gatequestions, answered plainly

When can I buy one?

Hoardlings launches on Kickstarter. The date is set once the working prototype passes its own tests — battery life, step training, monster transfer. Early birds get the first 200 units at $49.

Is there an Android app?

iPhone at launch. An Android app is a stretch goal on the campaign — a hope with a price tag, not a promise.

How long does the battery last?

Three or more days per charge with normal play. It charges over USB-C, and the 400 mAh cell is replaceable — no glue, no ceremony.

What happens if I ignore it?

It remembers. Left hungry or dirty it accumulates care mistakes; six hours of real neglect and it falls sick; forty-eight hours sick and it runs away — never before day three. A runaway can be reunited with, though it comes back humbled.

Does it need Wi-Fi or an account?

No. The device is Bluetooth-only and holds no cloud anything — its world is the screen, three buttons, and you. The app adds the vault and leaderboards, with Sign in with Apple.

Can my monster battle my friend's monster?

There's no combat — the game is care, training and minigames, and the competition is the weekly leaderboard. Extra species and seasonal surprises may arrive as stretch goals or after launch, never as necessities.

Who is building this?

One person, evenings and weekends — firmware, hardware, app, and the first 500 units assembled by hand at a kitchen table. Small is the feature, not the bug.